Lumina Captiva: Autograph x Firefly Festival 2022
Autograph x Firefly 2022 pushed the boundaries of interactive installation with Lumina Captiva, an interactive game where festival goers must capture as many fireflies before the clock runs out.
Game build designed in Unreal Engine. Players hands registered through a kinect camera that brought in hand data into TouchDesigner and transferred to gameplay in Unreal through OSC. Contributed to project through early concept art; tech R&D integrating Unreal Engine with Touchdesigner; festival site and installation visualization; creative coding as an unreal developer; title design and animation; interface design and animation. |