Objects of Presence
"Objects of Presence: The Man Who Kept Everything in Analog" is an interactive narrative game about a reclusive professor haunted by the disappearance of the non-digital world. The story unfolds as players interact throughout the space, activated animations and text boxes, and move to other story levels.
As the player explores the space, they discover hidden notes, conversations, and artifacts from the past: a conversation with troubled students during office hours; a meditation on photography embedded in a bolex camera; an old taping from the Kasey Kasem show played through a transistor radio. While paying homage to an aging generation, the game also questions the romanticization of the past through the lens of gender, film, and the military. As the player interacts with the environment, it activates a projector titled after a student's essay. An homage to an aging generation that also questions the romanticization of the past through a student’s essay on a military family. The player transports to a film room, where the player then interacts with an old military academy yearbook and its problematic entries. The narrative ends with a projection of the student's essay, a meditation on conflicting feelings on generational understanding and entrenched sexism.
Interactive experience designed in unity (C#). Modeling and animations using cinema 4D.
As the player explores the space, they discover hidden notes, conversations, and artifacts from the past: a conversation with troubled students during office hours; a meditation on photography embedded in a bolex camera; an old taping from the Kasey Kasem show played through a transistor radio. While paying homage to an aging generation, the game also questions the romanticization of the past through the lens of gender, film, and the military. As the player interacts with the environment, it activates a projector titled after a student's essay. An homage to an aging generation that also questions the romanticization of the past through a student’s essay on a military family. The player transports to a film room, where the player then interacts with an old military academy yearbook and its problematic entries. The narrative ends with a projection of the student's essay, a meditation on conflicting feelings on generational understanding and entrenched sexism.
Interactive experience designed in unity (C#). Modeling and animations using cinema 4D.